Method · readable, no black box

What happens to your file, step by step.

DAE was the interchange format of the 2010s. This page turns one into an FBX of the rest-pose mesh, with node transforms applied and no materials invented.

1 · Parse the XML scene

Collada is XML: libraries of effects, geometries and nodes. The loader reads geometry and node transforms, not shaders.

2 · Flatten the nodes

Every mesh is baked into world space. Multiple geometries end up in one FBX scene.

3 · Write the FBX

The mesh is written with a single default material. No rig, no animation, no texture references.

Where the limits are

DAE → FBX data handling
DataBehaviourWhy
GeometryKeptTriangulated, world transforms applied
MaterialsReplacedOne neutral material
AnimationDroppedRest pose only
UnitsUnchangedCollada unit declaration ignored
TexturesDroppedNo image references
Check the scale first

Collada files are often authored in metres. If the FBX imports 1000 times too large, the unit mismatch is the cause, not the converter.

Checking the result yourself

  1. Note the triangle count and bounding box the page shows.
  2. Open the result in the program you will actually use and read its statistics.
  3. Compare the dimensions with the source; a silent unit change shows up here first.
  4. Look at the model from both sides: flipped normals are visible immediately.

Convert